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There are many different kinds of STEM education initiatives to consider
There are lots of different approaches to improving STEM outcomes through education and industry partnerships. Some are more established than others. New and innovative approaches are developing all the time. The evidence about which types of initiatives work best and for what, is growing but incomplete.
Below you can find information on thirteen common types of STEM education initiatives. You can search or filter to match your interests and priorities. The page for each initiative has more information on benefits, limitations, evidence and tips for implementation.
Category*
- Teacher professional learning
- In class learning
- Out of school learning
Age*
- Suitable for primary
- Suitable for secondary
Evidence key
Identifier | Description |
---|---|
Positive | There is evidence that this initiative type has a positive impact on student STEM engagement or achievement. |
Mixed | There is evidence that this initiative type has mixed impacts on student STEM engagement or achievement. |
Negative | There is evidence that this initiative type has a negative impact on student STEM engagement or achievement. |
Unclear | There is not enough clear evidence to draw a conclusion about the impact of this initiative type on student STEM engagement or achievement. This means further research is needed, but not that it doesn't work. |
* The categories and age groups that apply to a given initiative type are noted at the top of the page containing information on that initiative type.
Initiative type | Evidence Key | Especially good for | Be aware that |
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Excursions – take students out of the classroom for a different kind of experience | Unclear |
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Incursions – STEM professionals and industry representatives visit the classroom to motivate and inspire |
Unclear |
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Competitions – engage students individually or in groups to solve problems and challenges | Positive |
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Residential programs – immerse students in an intensive STEM learning environment | Unclear |
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Extended real-world projects – challenge students to tackle a real-world problem using STEM, over an extended time period | Mixed |
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Extracurricular activities –extend learning beyond school hours with groups and projects that may be run by schools or other organisations | Positive |
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Work experience – applies STEM learning in the real world, with STEM professionals to inspire and encourage career planning. | Positive |
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Online professional learning – increase STEM teachers' knowledge and capacity through online courses, resources and experiences | Positive |
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Professional learning communities – teachers work together to improve STEM teaching and learning | Positive |
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Gamification – enhance learning using gaming techniques such as progression, levels, storytelling and reward | Mixed |
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Equipment – use of specialised equipment supports hands-on, inquiry-based STEM learning | Unclear |
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Teacher partnerships with STEM professionals – create relevance through collaboration between teachers and STEM professionals | Positive |
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Parent engagement – get parents involved in their children's STEM education |
Positive |
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